Antique Finish (main body)
- 1. Prime black
- 2. Dark Aluminum
- 3. Gunmetal Grey
- 4. White Aluminum
- 5. Reikland Fleshshade or Guilliman Flesh
- 6. Edge with White Aluminum
Corrosion (limbs)
- 1. Carroburg Crimson
- 2. Druchii Violet
- 3. Reikland Fleshshade (optional)
- 6. Edge with White Aluminum
Heavier Armor
- 1. Start from Antique Finish
- 2. Mix Reikland Fleshshade or Guilliman Flesh with Gal Vorbak Red keep thin like a wash
- 3. Build layers until darker color achieved
- 4. Edge with White Aluminum
Inner Skeleton
- 1. Base Black
- 2. Dark Reaper
- 3. Thunderhawk Blue
- 4. Russ Grey
- 5. Fenrisian Grey
White Honor Marks
- 1. Grey Seer
- 2. Basilicanum Grey in recesses or chips
- 3. Ulthuan Grey
- 4. White (optional at sharp points)
Energy Weapons
- 1. Caliban Green
- 2. Warpstone Glow
- 3. Moot Green
- 4. Yriel Yellow
Black Stone (active)
- 1. Incubi Darkness
- 2. Kabalite Green
- 3. Sybarite Green
- 4. Blue Horror
Black Stone (inactive)
- 1. Black
- 2. Dark Reaper
- 3. Thunderhawk Blue
- 4. Russ Grey
- 5. Blue Horror (sharp corners and edges)
Base
4
-
Caliban Green
-
Gal Vorbak Red
-
Grey Seer
-
Incubi Darkness
Shade
3
-
Carroburg Crimson
-
Druchii Violet
-
Reikland Fleshshade
Layer
11
-
Blue Horror
-
Dark Reaper
-
Fenrisian Grey
-
Kabalite Green
-
Moot Green
-
Russ Grey
-
Sybarite Green
-
Thunderhawk Blue
-
Ulthuan Grey
-
Warpstone Glow
-
Yriel Yellow
Contrast
2
-
Basilicanum Grey
-
Guilliman Flesh
Base
3
-
77.703
Dark Aluminum
-
77.706
White Aluminum
-
77.720
Gunmetal Grey
Base
2
-
70.950
Black
-
70.951
White
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