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Comprehensive Paint Guide for Warg Riders for Middle-earth Strategy Battle Game

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    19 Jan 2026
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  1. Warg Riders – Rider Painting Guide

    Speed & Quality Balanced Method (Tabletop+)

    (Riders only — mounts painted separately)

    Lore & Visual Intent

    Warg Riders are hunters and raiders, bound to their mounts through cruelty, survival, and shared savagery. Their equipment is crude and worn — leather over metal, padding over comfort, and grime over polish. Many wear flayed Warg hides as trophies, reinforcing their bond with the beasts they ride.

    When painting the riders, the goal is clarity without competition. The Wargs themselves are large, textured, and visually dominant; the riders must remain readable while supporting the mount. This is achieved through muted colours, disciplined contrast, and careful material separation.

    This guide balances speed and quality, producing cohesive, brutal-looking riders suitable for full units.

    Preparation & Priming

    Clean mold lines carefully on faces, hands, armour edges, weapons, and fur capes

    Prime black

    Optional light grey zenithal if desired

    A black undercoat supports deep shadows and prevents the wash stage from becoming overly warm.

    Painting Order Overview

    The guide is structured by materials, ordered so adjacent sections reuse similar paints.

    Basecoats (all materials)

    Global Agrax wash

    Skin – re-layer & highlight

    Leather – re-layer & highlight

    Cloth – re-layer & highlight

    Hair – re-layer & highlight

    Wood – re-layer & highlight

    Padded saddle – re-layer & highlight

    Warg fur cape – re-layer & highlight

    Metal – re-layer & highlight

    Bone & teeth – re-layer & highlight

    Final character touches

    Core Method Philosophy

    Variation is established at the basecoat stage

    A single all-over Agrax Earthshade wash unifies the model

    Each material is then completed in one pass: re-layer followed immediately by highlights

    Highlights are restrained and desaturated, favouring realism over brightness

    Step 1: Basecoats (All Materials)

    At this stage the model will look flat and overly clean — this is intentional.

    Skin Basecoats (Choose One per Rider)

    Classic Orc green: Deathworld Forest

    Dark olive / brown-green: Castellan Green

    Pale, sallow: Rakarth Flesh

    Ruddy / human-adjacent: Bugman’s Glow

    Light brown flesh: Steel Legion Drab

    Greyed green: Elysian Green + Rakarth Flesh (1:1)

    Main Leather (Armour Panels)

    Near-black leather: Abaddon Black

    Dark brown leather: Rhinox Hide

    Weathered mid brown: Doombull Brown

    Warg Fur Capes (Basecoats Only)

    Standard / dark fur: Rhinox Hide

    Lighter, mangy fur: Mournfang Brown

    Optional ridge / mane: Steel Legion Drab (feather gently)

    Secondary Leather (Straps, Belts, Boots)

    Dryad Bark or Doombull Brown

    Cloth (Choose 1–2 per Unit)

    Dirty red: Khorne Red

    Faded brown: Steel Legion Drab

    Dirty grey: Mechanicus Standard Grey

    Black cloth: Corvus Black

    Dark green: Castellan Green

    Faded tan / canvas: Karak Stone

    Hair

    Abaddon Black or Dryad Bark

    Wooden Elements (Bows, Shafts, Shields)

    Dark wood: Dryad Bark

    Worn brown: Gorthor Brown

    Greyed wood: Stormvermin Fur

    Padded Saddle & Riding Gear

    Thondia Brown

    Bone, Teeth, Trinkets

    Zandri Dust

    Metal Elements (Painted Last)

    Armour, weapons, fittings: Iron Warriors

    Step 2: Global Wash

    Apply Agrax Earthshade as a single, controlled wash over the entire rider.

    Wick excess from faces, flat armour panels, and fur tops

    Allow to dry fully before continuing

    This step shades recesses, dirties surfaces, and unifies all materials.

    Post-Wash Finishing

    (Each material completed before moving on)

    Skin – Re-layer & Highlight
    Re-layer

    Using the original skin base colour, re-layer raised areas:

    Cheeks

    Brow ridge

    Nose

    Knuckles

    Upper arms

    Leave Agrax visible in recesses.

    Highlight (Desaturated)

    Green skin: Deathworld Forest + Rakarth Flesh (1:1)

    Dark olive skin: Deathworld Forest or Castellan Green + Rakarth Flesh (2:1)

    Pale skin: Rakarth Flesh + Pallid Wych Flesh (1:1)

    Ruddy skin: Kislev Flesh (very restrained)

    Light brown skin: Steel Legion Drab + Karak Stone (1:1)

    Apply softly to the highest points only.

    Leather – Re-layer & Highlight
    Re-layer

    Re-layer the original leather colour on raised panels and folds.

    Highlight

    Dark brown: Gorthor Brown

    Mid brown: Tuskgor Fur

    Black leather: Dryad Bark

    Edge highlights only.

    Cloth – Re-layer & Highlight
    Re-layer

    Re-layer the original cloth colour on raised folds.

    Highlight

    Red: Wazdakka Red

    Brown: Karak Stone

    Grey: Dawnstone

    Black: Eshin Grey

    Green: Elysian Green

    Tan: Ushabti Bone (very light)

    Hair – Re-layer & Highlight
    Re-layer

    Re-layer with the original hair colour on raised strands.

    Highlight

    Black hair: Eshin Grey

    Brown hair: Gorthor Brown

    Keep minimal — hair frames the face only.

    Wood – Re-layer & Highlight
    Re-layer

    Re-layer original wood colour along shafts and planks.

    Highlight

    Dark wood: Gorthor Brown

    Brown wood: Baneblade Brown

    Greyed wood: Karak Stone

    Use broken, irregular highlights.

    Padded Saddle – Re-layer & Highlight
    Re-layer

    Thondia Brown on raised, compressed areas

    Highlight

    Karak Stone, applied softly to folds and edges

    Warg Fur Capes – Re-layer & Highlight
    Re-layer

    Rhinox Hide fur → Rhinox Hide

    Mournfang fur → Mournfang Brown

    Ridge / mane → Steel Legion Drab

    Highlight

    Standard fur: Mournfang Brown

    Dark variant: Gorthor Brown

    Mangy variant: Skrag Brown

    Ridge / mane: Karak Stone

    Apply to upper ridges and tips only.

    Metal – Re-layer & Highlight
    Re-layer

    Iron Warriors on raised metal surfaces

    Highlight

    Ironbreaker on edges

    Optional Stormhost Silver on blade tips only

    Bone & Teeth – Re-layer & Highlight
    Re-layer

    Zandri Dust on raised areas

    Highlight

    Ushabti Bone

    Final Character Touches (Optional)

    Mouths and gums: Carroburg Crimson

    Extra grime: stipple Agrax Earthshade

    Old scars or bruising: thin Reikland Fleshshade

    Keep these subtle — they should be felt rather than clearly seen.

    Final Result & Finish

    Finished riders should:

    Read clearly at tabletop distance

    Feel grimy, aged, and savage

    Complement the Warg without competing

    Show variation without breaking cohesion

    A matte varnish is strongly recommended to unify finishes and protect the models.

    Closing Thought

    This scheme succeeds through restraint and structure. By unifying the model with a single wash and completing each material in a focused pass, you achieve brutal, believable Warg Riders quickly and consistently — ideal for full units and long campaigns.