The preparation is important to the end result, since Necrons are almost entirely metal.
Airbrush or paintbrush a base coat of Steel , in a semi-zenithal way; the idea being to hit as little of the deep recesses as possible.
Wash the whole model with a black like Nuln Oil , Oblivion Black Wash , or Dark Tone ; it doesn't much matter which you use, but I have a preference for Nuln Oil for necrons, as it gives out a slightly deeper, and glossier black.
Medium heavy drybrush with Plate Mail Metal , focusing on the armor plates and the protruding parts of the spine.
Lighter controlled drybrush with Shining Silver , focusing only on the upper facing parts, lik the top half of the ribcage, top of the head, and top facing of the arms, then cheating a bit on the plates of the legs going more forward facing than top only.
This one is a bit odd; in essence, we're going for a wash of Agrax Earthshade on the armored parts. However, we'll be using it half as a glaze, in a controlled way, in order to accentuate the grimy effect it will add, and build up small gradients towards the lower parts of the armor plates, by pushing the pigments downward.
Chest insignia
Keeping those simple, we'll start by basecoating all around the insignia with Matt Black . Then, a first edge highlight all around the edges of their shape with a 1:1 mix of Matt Black and Deep Grey . Finally, focusing on the upper edges of the insignia, a finer highlight of Deep Grey .
Green effects
Before proceeding any further, and in particular with blocking the weapons with black, let's lay down the groundwork for the weapon effects using ink. I personally used Liquitex Titan White (not in the paint list of Paintpad), but your can go with White . You could technically also get that step with heavily thinned down white paint, but inks have two advantages: they're already thinned to a milk-like consistency to run along the recesses, and they are semi-transparent.
If you want, you can apply the same step to the recesses of the ribcage. Next, we'll be starting with the lighter green. Use Data System Glow . Use that same recipe to tint the eyes light green. If you can muster it, try and apply it more the further away from the light source. It's not really relevant for the gun orbs, but it is for the ribcage and the coil-like part of the gun, as it starts building a gradient away from the heart we imagine sitting behind the Runic Plate in the Necron's chests.
Next, we'll apply a 1:1 mix of Ork Flesh and Contrast Medium , very cautiously, in the zones of the recesses that are the further away from the light source, building a gradient of darker green.
To simulate the eyes glowing effect, we'll toggle to acrylics. Start by mixing a glaze of Greenskin , and apply it very very cautiously from underneath the edge of the orbit, upward towards the orbit recess, without spilling over. Make sure to thoroughly remove the excess paint on a paper towel before applying the brush tip to the model.
Next, grab some Emerald Forest , and thin it down 2:3 with Warpaints Stabilizer , or water, and edge highlight from the corner of the orbits towards the lowest point of their curve.
Finally, to further intensify those effects andd blend them a little better, we're going to use Lens Flare Glow , and drop the tiniest droplet of it in the ribcage recesses, close to the heart, on the eyes, on the top of the weapon's orbs, and in the brightest part of the weapon's coil. Because this is transparent, it will be bright green when it dries, rather than yellow, selling the effect further.