Here is how I painted the Outlaw Gang. I decided to keep them largely monochrome with a splash of read, to give them all a uniform feel and make them easily identifiable. There is some pretty blatant inspiration taken from pop culture here, rather than historical accuracy.
Red Bandana
- Basecoat with an equal parts mix of Khorne Red, Wazdakka Red and Evil Sunz Scarlet.
- Shade with 1:1 Khorne Red and Abaddon Black.
- Add general highlighting with Evil Sunz Scarlet.
- Apply finer highlights with 2 parts Evil Sunz Scarlet, 1 part Ungor Flesh and 1 part Ushabti Bone.
- Selectively highlight raised areas with the above mix, but containing roughly twice as much Ungor Flesh. So this would now be 2:2:1.
- Finish with small highlights of Ungor Flesh.
Black Cloth
- Basecoat with Black.
- Apply chunky highlights of Dark Reaper.
- Now add fine highlights of Stormvermin Fur.
- Selectively highlight with 3:1 Administratum Grey and Stormvermin Fur.
- Finish with 1:1 highlights of Administratum Grey and White.
Grey Cloth
- Basecoat with Stormvermin Fur.
- Shade recesses with 2 parts Stormvermin Fur, 2 parts Abaddon Black and 1 part Incubi Darkness.
- Edge highlight with an equal parts mix of Stormvermin Fur and Administratum Grey.
- Finish with selective highlights of 1:1 Administratum Grey and White.
Worn Black Leather
- Basecoat with Black.
- Apply larger highlights to the majority of the material with 1:1 Rhinox Hide and Incubi Darkness. I used a fairly thin brush and ran along edges highlighting in a series of scratchy lines.
- Mix the previous colour 1:1 with Karak Stone and apply chunky highlights. Like the previous step, would recommend keeping them scratchy.
- Apply fine highlights and establish a few big scratches with Karak Stone.
- Selectively highlight and re-enforce scratches with smaller lines of Ushabti Bone.
- Finish with spot highlights of Ushabti Bone mixed with a little White on corners and points where scratches meet the edge.
Shiny Black Leather
- Basecoat Black.
- Add chunky highlights of Stegadon Scale Green.
- Apply fine highlights of Thunderhawk Blue.
- Selectively highlight with Fenrisian Grey.
- Finish with specular highlights of Blue Horror.
Dark Brown Leather
- Basecoat the leather area with Rhinox Hide.
- Glaze most of the leather with thinned Mournfang Brown. Use quite a small brush and drag towards edges in rough lines. This should create some extra texture.
- Add a chunky edge highlight of Skrag Brown to all edges.
- Highlight everything again, this time with a fine line of Skrag Brown and Ushabti Bone mixed 1:1. This is a good mix to throw in occasional fine lines as scratches too.
- With pure Ushabti Bone, selectively highlight corners and exposed edges of the leather. Put a dot of this colour where the additional scratched above meet edges too.
- Add a little pure white (like Dead White) to your Ushabti Bone and add dot highlights to corners.
Cream Cloth
- Basecoat with Ushabti Bone.
- Wash with Seraphim Sepia.
- Shade deep recesses with thinned Dryad Bark.
- Add highlights with Screaming Skull
- Mix some White into the Screaming Skull and more selectively highlight.
- Finish with some small White highlights.
Tan Leather
- Basecoat with Steel Legion Drab.
- Shade recesses with 1:1 XV-88 and Rhinox Hide.
- Define deep recesses with fine lines of Rhinox Hide.
- Add highlights of Baneblade Brown.
- highlight again, this time with fine lines of Karak Stone.
- Mix a little off-white into your Karak Stone stone and then selectively highlight. I used Ivory but you could easily just use Wraithbone or similar
Dark Brown Cloth
- Basecoat with a mix of 3 parts Stormvermin Fur, 3 parts Rhinox Hide and 1 part Black. This should leave you with a desaturated colour similar to Rhinox Hide.
- Shade with Corvus Black.
- Mix Deepkin Flesh into your base mix, slowly. Highlight quite generally at first, then add a little more Deepkin Flesh and highlight more selectively. repeat until you are happy with the cloth.
Skin
- Basecoat with Kislev Flesh.
- Wash with Reikland Fleshshade, then re-establish with Kislev Flesh where needed.
- Mix the Kislev Flesh 1:1 with Pallid Wych Flesh and highlight selectively.
- Finish with specular highlights of Pallid Wych Flesh.
Rugged Skin
- Basecoat the skin 4:1 with Cadian Fleshtone and Screaming Bell.
- Highlight with Cadian Fleshtone.
- Apply fine highlights of Kislev Flesh.
- Selectively with 1:1 Kislev Flesh anf Pallid Wych Flesh.
- Add specular highlights of Pallid Wych Flesh.
Pale Skin
- Mix 2 parts Cadian Fleshtone, 1 part Administratum Grey and 2 parts Blue Horror. Then apply a basecoat.
- Mix Reikland Fleshshade and Cadian Fleshtone 1:1, then add general shading.
- Shade more carefully with Berserker Bloodshade.
- Pick out some selective highlights with Pallid Wych Flesh.
- Finish with a few specular highlights of White.
For the eyes, I made sure the colour around the sockets was dark enough with a shade of thin Doombull Brown. Then I basecoated the eyes with Ulthuan Grey and I finished them with a Black pupil.
Where there should be stubble on these heads, I mixed Dawnstone and Kislev Flesh, then glazed it over the area.
Wooden Stock
- Basecoat with Rhinox Hide
- Glaze general highlights with Doombull Brown.
- Edge highlight with Bloodreaver Flesh.
- Selectively highlight with Gorthor Brown.
- Mix some off-white, like Wraithbone into your Gorthor Brown, then add specular highlights.
Steel
- Basecoat with Leadbelcher.
- Wash with Nuln Oil.
- Highlight with Ironbreaker.
- Add fine highlights with small amounts of Vallejo Model Air Silver RLM01 Metallic.
Arid Basing
- Basecoat with Zandri Dust.
- Wash with Agrax Earthshade.
- Drybrush with Zandri Dust to re-establish the base colour (if needed).
- Repeat with a lighter drybrush of Ushabti Bone.
- Drybrush very lightly, essentially dragging your drybrush over the details with a single pass of Screaming Skull.
- Wash the rocks with Reikland Fleshshade.
- Pick out prominant details and add general highlights to the rocks with Pallid Wych Flesh.
- Finish with a few small White highlights on large rocks.
- Finish with a nice Steel Legion Drab rim.