This is a homebrew scheme, mixing Hakanor's Reavers with Khorne influences.
  The main colours are red, gold, and black with a lava effect.
General Information:
My general method is to lay down all the base colours for the model, then do all the shading in the recesses before moving on to the highlights. 
I don't own an airbrush, so the recipe will mainly consist of brush on paints.
Priming:
I find the metallic sprays from GW tend to be a little on the transparent side, so an initial undercoat of grey helps.
- Prime the model lightly with   Mechanicus Standard Grey  
 - Prime over that with   Retributor Armour  
 
Gold (Armour Trim):
I generally start with the armour trim so that any time I get paint on another piece its easy to cover later.
- Lightly drybrush over the model with   Retributor Armour  to even out the colour.
 - Shade the recesses and around any rivets with   Agrax Earthshade  
 - Highlight fine points with   Stormhost Silver  
 
Red (Armour Panels - Upper Half):
- Base with   Khorne Red  
 - Shade the recesses with   Agrax Earthshade  
 - Highlight the edges with   Wazdakka Red  
 - Add a fine highlight of   Cadian Fleshtone  
 
Black (Armour Panels - Lower Half):
- Base with   Abaddon Black  
 - Highlight the edges with   Eshin Grey  
 - Add fine points with   Dawnstone  
 
Green (Details - Cloth, Wraps):
- Base with   Incubi Darkness  
 - Shade the recesses with   Nuln Oil  
 - Add deeper shadows with thinned   Abaddon Black  
 - Roughly highlight the edges with   Kabalite Green  
 - Add fine points of   Sybarite Green  
 
Brown (Details - Leather Pouches):
- Base with   Rhinox Hide  
 - Shade the recesses with   Agrax Earthshade  
 - Roughly highlight the edges with   Skrag Brown  
 - Add a fine highlight with   Ushabti Bone  
 
Silver (Details - Weapons, Grenades):
- For grenades, replace   Nuln Oil  with   Athonian Camoshade  
 - Base with   Leadbelcher  
 - Shade the recesses with   Nuln Oil  
 - Highlight the edges with   Stormhost Silver  
 
Beige (Details - Teeth, Bones):
- Base with   Rakarth Flesh  
 - Layer the upper portion with   Skrag Brown  
 - Shade over with   Agrax Earthshade  
 - Highlight with   Pallid Wych Flesh  
 - Add tips with   Abaddon Black  
 
Blue (Details - Cables, Lenses):
- Base with   Sotek Green  
 - Shade the recesses with   Nuln Oil  
 - Layer the middle with   Temple Guard Blue  
 - Highlight the middle with   Baharroth Blue  
 
Lava Effect:
On the legs, I gradually lightened the colour of the lava towards the feet. 
- Paint on cracked lines of   Khorne Red  
 - Layer the middle with   Wild Rider Red  
 - Add a layer of   Fire Dragon Bright  
 - Add a small amount of   Yriel Yellow  
 - Add points with   Dorn Yellow  
 
For the melee weapon start with   Dorn Yellow  and go in reverse, gradually darkening to   Khorne Red  
Add a small amount of   Abaddon Black  to the sharpest edges
         
        
        
          
  
  
    
      Amateur tabletop painter of Warhammer 40k and Age of Sigmar miniatures.