My Pallid Hand scheme mostly based on Duncan Rhodes' YT video with my own twist on the nurgly bits, cloth and horns! I figured it'd be good to write it down in case I forgot and I had a lot of people on Reddit ask how it's done so figured this might make things easier :D
  
Basecoat the model's armour with   Screaming Skull   It might take 2-3 thin layers as the paint can be a little clumpy/chalky and needs to be thinned well.- Basecoat any skulls and bones with   Wraithbone  
 
Recess shade the armour liberally with   Seraphim Sepia  This will help add the rusty and ageworn look to the armour. In my experience a little too much is better than too little but as always it's easier to add than remove. In this step you can also shade any skulls with   Seraphim Sepia  , or if you want a more rotting look/the skull is growing out of the armour use   Athonian Camoshade . Make sure to thin the   Athonian Camoshade  well, as it can be very strong over the   Wraithbone  
Start basecoating all the areas that will be shaded with   Agrax Earthshade  .
I use   Deathworld Forest  for the pauldrons,  
                                                                                                                                                                                                                                                                                           Leadbelcher  for any metal parts,       
                                                                                                                                                                                                                                                                                                     Balthasar Gold  for the trim and occasional adornment/pipe etc.                       
                                                                                                                                                                                                                                    Mephiston Red  for smaller wires,                                                        
                                                                                                                                                                                                                                                                     Khorne Red  for cloth,   Dryad Bark  for any wood or leather,        
                                                                                                                                                                                                                                                   
and finally   Corvus Black  for any black areas like guncasings, ribbed pipes, the 'under suit', grenade handles and so on.
                                                                                                                                                                                            
Finally do a liberal all-over shade of   Agrax Earthshade  on the aforementioned areas. Some areas might benefit from a second all-over coat or a more targeted second coat on places like rivets, pits, deep recesses and the like.
Lenses! I usually do lenses before I start highlighting the armour around it as it makes for far easier cleanup when I inevitably spill some   Khorne Red  onto the helmet. 
Start by basecoating with   Khorne Red  and doing a light bit of shading with   Agrax Earthshade , focusing on the lower part of the lense. 
Then move on to   Evil Sunz Scarlet  . Using   Evil Sunz Scarlet  draw a thin line going from the bottom 'front' of the lense to about the middle. 
Then use   Yriel Yellow  to draw anothe thin line, over the top of the   Evil Sunz Scarlet  but only going about half, or a third of the way of the   Evil Sunz Scarlet  line. 
Finally use   Cold White , or any other pure white, to place a small dot of white in the opposite corner of the lense (from the lines). This should then give you a lense/gemstone effect. It can be a little tricky and might take a few models to get right. 
It can be a little hard to visualize how to paint the lenses so if you're struggling check out Duncan Rhodes' old video on lenses here: https://www.youtube.com/watch?v=FZYObTNdhkA&pp=ygUYd2FyaGFtbWVyIDQwayByZWQgbGVuc2Vz
Now for highlighting the armour and adding a bit of battle damage! I use   Off White  for both highlighting and a few scratches here and there. The paint is a little clumpy and chalky (as most light and especially white paints are) so ensure that it's thinned and mixed well! I'd recommend dropping a ball bearing or two in the bottle to ensure it's shaken, not stirred. 
Highlighting the armour can be tricky in areas where it's hard to reach so doing sub assemblies or simply leaving deeper areas un highlighted might be good especially if you're just starting out with highlighting. Alternatively if you're struggling; waiting with shading areas of the model with   Agrax Earthshade  until after you've highlighted will make later cleanup a little easier! 
When it comes to the battle damage less is almost always more! Start out small and go from there. I often do a round of scratches and nicks and nacks and then go back to add/remove where needed using   Screaming Skull . Scratches should be focused around areas like the edges of armour as well as places that would get dinged more often like knees and in general areas that have been highlighted. A scratch or two is a great way of breaking up big armour panels like thighs or torso. Painting on small dots of   Off White  near scratches as well as having scratches be broken into two or three parts can be a great way to add variety and keep the damage looking realistic and random! 
Just always remember less is more and going back to add more scratches is easier than painting over them.
The next step is highlighting all the areas shaded with   Agrax Earthshade  as well as the skulls painted with   Wraithbone  !- I use   Deathworld Forest  for the pauldrons as well as   Elysian Green  for the finest points, though this probably isn't needed on non-characters. 
 - For the   Leadbelcher  I use   Stormhost Silver  though any other decently brigt silver paint should do. Having a high contrast between the well-shaded   Leadbelcher  and the highlight will help give a more worn appearence as the recesses are dark and dirty while the edges have been worn at, polishing the metal to a shine.
 - The   Balthasar Gold  gets a highlight of   Sycorax Bronze  and then, if you can be bothered, a very fine highlight of   Stormhost Silver , which once again helps with the contrast giving that nice, worn look!
 - Wires and other little nick-nacks painted with   Mephiston Red  are highlighted with either   Evil Sunz Scarlet  or   Wazdakka Red  depending on if you need a more sharp or soft tone, respectively.
 - The cloth painted with   Khorne Red  is highlighted first with   Khorne Red  , then   Wazdakka Red  , then   Squig Orange . All of these highlights should be done in a stippling motion, so that instead of a continuous line the highlights are broken up lines that that across the edge instead of along it. This creates a sense of texture that helps make the cloth look more like, well, cloth. It's easier to do on stuff like loincloths and capes but can be a achieved on wraps of clothes on e.g. knifes and staves and the like.
(Note that the cloth around the handle of the icon is painted with a more purple colour than   Khorne Red  as I was experimenting with different recipes. If you prefer this over the red cloth, using   Screamer Pink   as a basecoat,   Agrax Earthshade  for shading and a mix of   Pink Horror  and a bit of   Screamer Pink  in combination with the stippling technique, should give you the result in the picture.) - The   Dryad Bark  is highligted first with   Gorthor Brown  , then   Baneblade Brown . For the leather use the same stippling manner as the cloth to create texture and if there is space for it, or if you have a steady hand, paint small scratches to simulate cracks in the leather. If you're painting wood making small skips in your highlights and painting thin slightly squigly lines along the grain of the wood will help making it look more realistic!
 - For the   Corvus Black  areas I use   Eshin Grey . Highlighting the pipes, handles, and 'under suit' is pretty straightforward, however the guncasings can really benefit from some added battledamage giving them a worn look especially for those of them that have sculpted damage to highlight around!
 - For the skulls I highlight with   Wraithbone  and occasionally a very fine highlight of   Off White  , especially on the teeth.
 
Next up is painting all the Nurgly bits! I use either   Kislev Flesh  or   Pallid Wych Flesh  as a basecoat for the Nurgly bits depending on if I want a more bruised/skin like look or a more necrotic feel to it.- After the basecoats are done I use some slightly thinned   Guilliman Flesh  contrast paint over the entire area but focusing on the point where the tentacles/mass of flesh/Nurgly thing attaches to the model.
 - Next up is   Magos Purple  and a bit of   Volupus Pink  . You'll want to paint the bottom third of any tentacles or sore areas with   Magos Purple  and then use   Volupus Pink  for the extremities and extra sore areas. If you're fast enough you can paint on the   Magos Purple  and   Volupus Pink  while the   Guilliman Flesh  is still wet, allowing you to easier blend the colours together. 
 - Next up is highlighting with the same paint as you based the areas with. You'll want to be a little careful and sparing as to not make the highlights too harsh and inorganic. If you've got tentacles or the like making very light thin highlights across the tentacles to suggest at 'bending lines' will help make it look more nasty and natural
 
Next up is some nasty pustules! I basecoat all the pustules across the model with   Averland Sunset  - Then I shade the pustules with either   Reikland Fleshshade  or   Guilliman Flesh  depending on what I have at hand and how sore I want the pustules to look. If the pustules are part of the Nurgly bits lightly painting some thinned down   Carroburg Crimson  around them can really help to make them look sore and nasty!
 - For the highlighting I use   Averland Sunset  again and then a mixture of   Averland Sunset  and increasing amounts of   Flayed One Flesh  until the pustule looks suitably nasty and ready to burst! Varying how much   Flayed One Flesh  you use in the mix can really help to give the pustules some variety in their 'ripeness'.
 - Lastly I use some thinned down   Nurgles Rot  on some of the bigger pustules or clumps of pustules! It gives a real nasty look but make sure you use a brush that can take a bit of a beating as   Nurgles Rot  can be a little hard on brushes.