This is how I paint a stealth oriented T'au Cadre. The scheme is based on desaturated grey-blues, greys, black, red wine (for some pop), bronze and night vision optics.
The recipe calls for wet blending, glazing, dry brushing and edge highlighting. Feel free to omit these techniques or replace them with one you are more comfortable with
The models are based in an environment resembling the setting of 'Spec ops: The Line', wherein a metropolis is in the process of being buried by sandstorms. These sandstorms are creating an artificial night and creating pockets of poor visibility in the urban centre. With that in mind, where reasonable, I've sculpted (poorly) some camouflage cloaks to protect the units from the sandstorm and provide extra concealment. I've tried my best to make the models look battle-worn and battered, hoping to illustrate the desperation of the situation.
The narrative I had in mind is based on this cadre's fire caste and air caste compliment using ambushes, surgical strikes, assassination, and other cunning tricks to delay an attacking force while the T'au evacuate civilians on a T'au assimilated Imperial world, now fully absorbed into the T'au Sphere, with T'au architecture and technology. The T'au are using an otherwise hostile environment to their advantage, using the sun blocking sandstorms as cover in their Kauyon doctrine to disrupt the enemy formations in a painful defence in depth.
  Preparation
- Decide if you want to paint the model/s with sub assemblies and separate the parts as you see fit
 - Sculpt the cloaks and hoods onto the models now, being mindful of your painting in the future
 - Prime the models with   Black  
 - With and airbrush or dry brush; zenithal highlight the models with   German Grey  from a 45 degree angle. With this and the next step: be sure to keep in mind where you want to have OSL effects and highlight now to sketch it out for later
 - With an airbrush or dry brush; zenithal highlight the models with your choice of white ink or   Ghost Grey  if you use a dry brush
 
Armour primary & Weapon secondary colour: Grey-Blue
- Mix   Luftwaffe Uniform WWII    Heavy Charcoal   and   Dark Blue Grey   in a 3-1-1 ratio in that order on your wet palette. This mix is now known as 'Stealth Blue' for the rest of the recipe
 - Add   Intermediate Blue  and   Black Grey  to the palette
 - Wet blend Stealth Blue and   Intermediate Blue  to create transitions between the   Intermediate Blue   highlight and Stealth Blue base colour. I recommend you go larger on the   Intermediate Blue   highlight so that you can smooth your transition with a glaze of Stealth Blue
 - Wet Blend Stealth Blue and   Black Grey  to create your shadows/low-lights. Like with the previous step I recommend having a larger portion of the lighter colour (Stealth Blue this time) to then glaze back and smooth the transition with the darker colour   Black Grey  
 - Edge highlight the armour with   Intermediate Blue  , with the intense spots being edge highlighted with a 2:1 mix of   Intermediate Blue   and   Ghost Grey  
 - In the deep recesses and joins of the armour, carefully run your choice of   Nuln Oil   or   Dark Grey  any black wash or ink will do.
 
Weapon primary & Wargear secondary colour : Warm Grey
- This portion can be replaced with "Hardware/Frame/Secondary colour below" If you prefer
 - On your wet palette; mix    Mechanicus Standard Grey  and   Stormvermin Fur   in a 2:1 ratio. This colour is now known as 'Warm Grey'
 - Add   Administratum Grey  to your wet palette and mix with Warm Grey 1:1, this mixture is now your highlight: HWG
 - Wet blend Warm Grey and HWG  with HWG as your highlight. Using similar methods in the previous wet blending stages. The highlights should be a little sparse this time round
 - tint the highlights with a glaze of warm grey
 - Wet blend Warm grey and   Black Grey  , similar methods to previous wet blending stages.
 - Edge highlight with where reasonable   Administratum Grey  , then edge highlight any angles receiving extra light with a 2:1 of    Administratum Grey   and   Ghost Grey  
 - Run   Nuln Oil  or   Black Wash   into any recesses or relevant joins
 
Hardware/Frame/Secondary
- This is for any extra weapon bits that won't be Stealth Blue, Warm grey or metallic and any bits of hardware that won't be the Sept or wine coloured embellishment, and general chasis, frame and vents of the model. Paint these parts entirely in   Heavy Charcoal 
 - Now glaze in your shadows and lowlights with   Black  
 - Wash these   Heavy Charcoal   and   Black  parts entirely, using either   Nuln Oil   or   Dark Grey  
 - Edge highlight where appropriate with   Heavy Charcoal .  If you want a stronger highlight, make a 2:1 mixture of   Heavy Charcoal  and   Mechanicus Standard Grey  
 
Fatigues
- Base coat the fatigues in   Black Grey  
 - Wash the fatigues in   Agrax Earthshade  
 - Re-layer the Fatigues with   Black Grey , leaving the recesses untouched with the   Agrax Earthshade  
 - Highlight and edge highlight with   Eshin Grey  
 - Thinly glaze the parts of the fatigues close to the ground with   Zamesi Desert  or   Tallarn Sand   (your choice) to simulate dust and sand getting caught in the fabric.
 
Sept Colours
- This is a home brewed sept. Because I wanted the cadre to be more of a clandestine affair, I thought the sept colour should compliment it.  This cool toned grey fit narratively and the scheme. Half light, half dark, I don't know.
Anyway, mix 1:1   Light Grey  and   London Grey  on your wet palette. This colour is now known as 'Sept Colour' - Wet blend the discrete parts we are wanting the Sept Colour, with Sept Colour and   Light Grey , keeping light grey more prominent so we can glaze it down with Sept Colour.
 - In the low lights and shadows, wet blend Sept Colour and   London Grey , same technique as above re: glazing.
 - In the absolute shadows, we return to our friend   Black Grey  to glaze in the shadows from the   London Grey  lowlights
 - Edge highlight 2:1 with   Light Grey  and   Ghost Grey  sparingly
 - Run   Nuln Oil  or   Dark Grey  in the recesses
 - With Sept Colour, paint unit markings with on helmets, sinistral pauldrons and leg armour, layering different shades from previous steps depending on their light exposure
 
Bronze
- Base coat the areas (gyros, etc) you want bronze with   Sycorax Bronze  
 - Wash these areas with   Seraphim Sepia  or   Sepia Wash , just any kind of sepia wash or ink you have
 - Re-layer these areas with   Sycorax Bronze , leaving the recesses as they are with the sepia wash
 - With your choice of matt medium or thinner;   Lahmian Medium ,   Matt Medium ,   Glaze Medium . 
Mix 2:1   Nuln Oil   and Medium/Thinner in a dry palette - Glaze the diluted wash onto the shadow side of these metallic parts. Ending the brush stroke in the most shadowed part. Repeat until satisfied
 - Edge highlight the bronze with a steel colour. I use   Runefang Steel , but use what you have at hand. I ask that you differentiate between steel and silver for the best effect. Steel has a bluer tone with less lustre than silver.
 
Hardware Tertiary & Embellishments
- Get   Burnt Red  ,   Cavalry Brown ,   Black Red  on your wet palette
 - Wet blend the   Burnt Red  and   Cavalry Brown  on remaining hardware and embellishments. Cavalry brown being your highlight here, you know the drill, glaze down with   Burnt Red  .
 - Wet blend   Burnt Red  and   Black Red ,   Burnt Red  being the lightest colour here. Glaze   Black Red  to ease the transition.
 - Mix   Black Red  and   Black  1:1, glaze this onto the darkest parts of the embellishments to create shadow
 - Edge highlight with 3:1   Cavalry Brown   +   Troll Slayer Orange  
 - Run   Nuln Oil ,   Black Wash   or your choice of black wash into any recesses
 
Lenses
- Base coat the lenses in   Glossy Black  
 - Glaze   Castellan Green   from the bottom of the top quarter towards the bottom (top is relevant to where is receiving the most light). Repeat from lower and lower until satisfied.
 - From half way down the lense, glaze   Deathworld Forest  to the bottom, repeat from lower and lower until satisfied.
 - From 3/4 down the lense, glaze   Elysian Green  towards the bottom, glaze from lower and lower until satisfied.
 - Take   Elysian Green  and edge highlight the lenses from the   Deathworld Forest  parts down
 - With   White  place two small dots at the top of the lenses in the black parts. With the same colour, do a small, thin edge highlight of the top of the black parts of the lenses.
 
Basing
- Add thin cork layer to act as a footpath, tesselate hexagons in the centre after separating form the street, seal with superglue thin
 - Coat with Vallejo Asphalt earth texture
 - Add your bits to the scene, careful to not get in the way of the model
 - Add Vallejo sand texture paste around the bits and in recesses on the base. Be consistent with the flow of wind. 
 - Paint the footpath with   Dawnstone  
 - Paint the sand texture with   Pale Sand 
 - Paint the asphalt with streaks of   Pale Sand  , leading on from the larger clumps of texture to suggest the pile being blown away by wind.
 - Wash everything with   Seraphim Sepia  
 - Drybush with   Pale Sand  
 - Add Pigments Desert Dust and Light Yellow Ochre 2:1
 - Set with Pigment Fixer
 
Finishing
-   Heavy Charcoal  on Base rims
 
Optional
- Everything below this step is considered optional and not required, but should be completed before the Finishing steps
 
Cloaks
- Stealth Grey,   London Grey  ,   Heavy Charcoal  ,   Titan Dark Blue   and then Stealth grey again
 
Invisibility Field
Weapon Effects
Weathering
OSL